I needed a plan. Diving straight in seemed a bit overwhelming, so everything got broken down into smaller more manageable chunks. A list of the processes involved: character design / sculpture / rubber mold making / poly-resin casting / sewing / screen printing / iron-on transfers / rub on decals / lettering / studio photography / art direction / 3D printing / woodworking / gilding.
Divide and Conquer
I started watching everything I could get my hands on. Especially the sculptors at Hot Toys (story, demo). I wasn’t planning on reaching that level of detail, but I needed to get a sense of tools and techniques. JC Cappelletti made hands look easy. I learned that Sculpy was great for detail but extremely malleable. I found out halfway into my head sculpt that I really should have used an internal armature. I used it with the antlers, and it substantially decreased deposits to the swear jar. The head and hands looked good, so it was time for a bake.